Until you're level 20 (and even after) your character is quite malleable. Look at the skills you've got, pick those you plan to use, and then form your attributes based on the skills.
For example, if you're a Ranger and you're using your bow with bow skills and troll ungent, then put points into Expertise (to lower energy costs of the skills), Marksmanship (to be able to use better bows and have more effect from your bow skills), and Wilderness Survival. But if instead you're going to pack pet skills, put some points into Beastmastery. You can always adjust them later.
At level 6, you'll have accumulated 30 points. This means you can have an attribute level of 3 in 5 skills (as getting to 3 takes 6 attribute points). So perhaps you can stick 3 in expertise, 3 in marksmanship, 3 in wilderness survival, 3 in domination and 3 in illusion.
Pack your pet and pet rez/heal, a couple bow skills, conjure phantasm and backfire, troll ungent, and a res signet.
Last edited by adam.skinner; Apr 29, 2005 at 12:27 PM // 12:27..
|